I've only watched like the first 20 minutes of it so far, I like hbomberguy's videos but there are a lot of little things that are sticking out to me. It's prefectly fine to wish for futures game to take more of the what made the original unique, but it's not much of a reason to dismiss games that made different choices and ended up succesful anyway. If Immersive sims as a genre even exist is because choices were made to make them more marketable and in a sense this is still not enough to see them thrive in the market. Now if we want to assume DX is huge outside of this niche and there are huge expectations for it, enjoy living in fatasy world. You can flip this argument as many times as you want. Most of the others didn't know or didn't care about DX. I myself got into this series because my friends recommended me HR and the only one that suggested to try DX is an hardcore fan that played it multiple times. He motivates "most of his friends" really loved DX while they didn't like HR as much which is a very weak motivation. HR was succesful, and MD sold even better. He first says DX was a niche game that sold fairly well and created huge expectations among fans for a sequel, then says because HR was a watered down version of the original this didn't pay off and didn't create enough expectations for a sequel, but if sales were any indication I'd argue the opposite. Noting that buildings in the original Deus Ex were often embedded in larger environments that provided multiple logical entrances and exits is sensible, spending ten minutes explaining why it's annoying that you can't break open a few skylights might not be the best way to convey that. My only real problem with the video is something that's kind of inherent to games criticism that goes at length like this: the desire to nail down and prove pretty light criticisms ends up forcing them to take up way more of the video than they take up in the writer's head. That said, he clearly put a lot of thought and work into this. Of course, I value some parts of it more than he does - the art direction and soundtrack would be the first thing I'd talk about in any discussion, and across my five playthroughs of the game I really did never notice a lot of the level design patterns regarding item locations and vent placement that he ended up touching upon. I thought it was a good, considered, even-handed perspective on the game. Human Revolution is one of my favorite games, I enjoy it more than the original, and I really enjoyed this video.
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